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10 mm Castle by Games Workshop
10 mm Empire Steam Tank by Games Workshop
10 mm Empire cannons by Games Workshop
10 mm Empire Knights by Games Workshop
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Old Trousers: Rules for Warfare in the Horse & Musket Era | home
Warmaster
Warmaster is a fast playing, simple, though not simplistic game of fantasy battles. They are played with 10 mm miniatures available from several different manufactorers, though Games Workshop is the primary source.
I have an extensive list of house rules for those that wish to convert Warmaster to a more traditional style miniatures game. They may be downloaded here:
Men at Arms House Rules
This next set are the house rules that I am currently using in my Warmaster games. They do not noticeably slow the game down yet they provide for a better simulation of melee based historical combat. A vigorous attempt was made to minimize the changes made to the rules. The changes do allow one to properly command a battle line, but yet they limit one's control of the troops. There are numerous other changes that are explained in the rules. I think that they fast, painless, & a huge amount of fun. They will work nicely with both the regular Warmaster armies or even better with the historical armies listed below. Since other significant changes need to be made in order to model combat in the age dominated by gunpowder, I have only listed armies up to the Renaissance period. While guns were available in the Renaissance, the rate of fire remained sufficiently low to allow this era to be modeled with the existing changes. Version 2.1
When designing historic armies one should keep in mind that the ground scale for Warmaster is about 1 cm = 10 meters. This is based on a maximum bow range of 300 meters & an effective range of 200 meters. A stand has a frontage of 4 cm or 40 meters which is about 50 paces. This will equate to about 50 files of close order infantry which would work out to about 250 men per stand for Roman infantry. A legion generally had from 4,500 (18 stands) to 5,000 troops (20 stands.) This all is in accord with the 25mm scale for the commonly used DBM ruleset.
A Macedonian phalanx was subdivided into 16 units of 256 men. Each unit had 16 files that were 16 ranks deep. A stand with a frontage of 4 cm will therefore represent about three on these units set side by side for a total of 770 men. About 5 such stands will represent a Macedonian phalanx. Generally only the pikes of the first 4 rows of soldiers were leveled toward the enemy. When the first rows fell then their places would be taken, hopefully at least, by men in the following rows. Since a stand for a phalanx represents more men than the usual stand, I would recommend modifying the Ancients troop list that is available on the web page listed below to give such a stand perhaps 6 hits. The other approach is to keep the stand size the same (256 men per stand) & so have 3 stands to represent these troops. You would need to require that the 3 stands stay in a column at all times.
This is a nicely done set of house rules for Renaissance armies, by someone else (Steve Fox):
Renaissance Armies
This is my tentative Warmaster rules for Napoleonics. They contain some changes in game mechanics that are intended to reflect the greater power of firearms in the Napoleonic era. I found this a learning experience & as mentioned elsewhere I will shortly be listing my large scale Napoleonics rules. They will not be like Warmaster, but they will be quick, the combat system will be similar, & they will have a mounting system that can accomodate troops mounted for Warmaster, Empire, or Napoleon's Battles.
This is a list of Warmaster armies for ancients put together by one of the Warmaster enthusiasts (Honda Kowabunga.)
Ancients_Vol1_Version2.1
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